dyn`leth's
army
This is a main event, consisting of three waves of mobs of various
types and abilities.
additional mobs
Various mobs come into play during this event.
MOB NAME |
ABILITIES / AE |
MEZZABLE |
a Drakkin Assassin | Shadowsteps / Drops traps - 8k
DD + stun |
|
a Drakkin Enforcer | ||
a Drakkin Mender | Heals other mobs |
|
a Drakkin Trueshot | Permarooted and cast: Drakkin Archer Shot - 3k DD + FD |
|
a Flame Trader | Permarooted and spawn azure
firebreather drakes every 10 seconds |
|
a Poison Trader | Permarooted and spawn emeral
defender drakes every 10 seconds |
|
an azure firebreather | |
Yes |
an ornate emerald defender |
Yes |
mob auras
Some mobs have auras around them. They come in two flavours:
anti-melee (slow) and anti-caster (silence).
Generally, the permarooted mobs have the slow aura. Mobs such
as assassins have the silence aura.
event overview &
strat
This event has three waves of mobs, which vary in type and ability.
CC will mez the green drakes, while nuking the blues (rangers help on these also).
Some mobs have short range auras. There are two types: melee slow, and caster silence. Just step out of range a bit to avoid them.
Tanks, OT/Kite the active adds. Try not to OT near where MA is (to avoid aura slow affecting our kill rate).
Everyone else is assist MA, and burn/disc.