Raid Schedule

Day: Thursday, Friday, Saturday

Time: 8pm EST, 7pm CST, 5pm PST

random 1000 ruleset

All applicable category items are distributed via Random 1000 Ruleset.  Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.

stipulations

The following conditions are in play during the random ruleset:

  • Strict /random format 0 - 1000
  • One /random per item, per "Real Life" person.
  • One item win a night.
  • AUG, RUNE and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
  • N/A items may be subject to a Raid Attendance factor to determine eligibility for random.
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

exceptions

The exceptions to the above random ruleset are as follows:

  • "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
  • The Random procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance.  The item will be categorized at that time only, by the Raid Leader, as FFA.

random ruleset Procedure

This section covers the format used during random ruleset.

Preliminary:
  1. Condensed version of the /random ruleset is covered in /raidsay
  2. Loot Bounty is linked in /raidsay
  3. "Doing loot now" call is made in /raidsay


Random Process Format:

./ran 1000 on < item_link > - < category >, GL!

< approximately 15 second window for randoms >

Last call on < item_link > (15 seconds).

< approximately 15 second window for randoms >

./random CLOSED.

Congrats < player_name > on < item_link > (their number rolled).


Random Process Completion:

After the items have been randomed off, a "Loot up winners!" call is done in /raidsay.  After which, winners may loot their item(s).

random ruleset do's & don'ts

This is a friendly reminder area to cover some common sense aspects of random.

Do's:

  • Do understand our loot rules and ask questions on details you're not sure about.

  • Do make sure you're near the person doing loot, so your /random is not out of range.

  • Do try and make sure the item is usable by your class (ie, that the item lists your class where appropriate).

  • Do make sure you are /randoming on the character that will be looting the item if you win (this applies to boxed characters).

Don'ts:

  • Don't random if you have no intention of looting the item on win (ie: no joke randoms for fun, it's confusing and slows us down).

  • Don't deviate from our /random 1000 format.  No exceptions are made (ie: /random 1 1000 is not acceptable, so don't do it).

  • Don't make any side deals (offering money or whatever) to the higher rollers if you're the runner up to make them pass, so you can win the item.

  • Don't AFK if you're waiting to /random on something.  We don't have all night to wait around for you to return.

disclaimer

Any category items being distributed in this fashion are done so on a per item basis.  Any item that does not fall under the Random 1000 Ruleset is made clear at the time of distribution.  These items are most likely, but not always, covered in the Miscellaneous Items section.