Redfang
- bat crowd control team
This page is set up to describe what
people assigned to the CC team will be doing during the Redfang event.
initial setup
In order for things to go smoothly
and to expedite our setup prior to and during engagement, the channel
will have a leader in charge of instructing what needs to be done.
All the associated chat will be co-ordinated in the following channel:
FLCC
Password: cc
Leader: Breniar
Note: If the above leader(s)
isn't online, someone else will be in charge of setting up CC and it'll
be made clear who that person is in the channel.
For this particular event, the person in charge is carefully chosen and
it's important to please follow his / her instructions. If
you're not sure on any element of what's being explained, please ask in
the FLCC channel. There's no need to be shy about anything, if
you ask in the channel, someone else may not have understood the same
thing and it benefits everyone by having it clarified.
adds
and timing information
The section marked below in RED, is what CC will be handling.
When Redfang appears, over the course of about a minute, 4
blooddrinker bats will spawn. They will respawn instantly if
killed.
After Redfang is up for 4 minutes, he will despawn and a large number of voracious bats will spawn on random people.
The voracious bats are mezzable and killable using a damage root type spell (Entrapping Roots / Vinelash Cascade).
About a minute after the voracious
bats pop, Redfang will respawn and the event continues just as before.
mobs
involved
Mob Name: a
voracious bat
Hits: 1200
Abilities: Flurries
Level: 73
AE: n/a
group makeup
Enchanters, Druids, Rangers, Clerics, Shadowknights, Paladins.
This is just an ideal setup and we'll have to make do with whatever classes we have at the time.
during the battle
A /rs gather warning 10-15 seconds prior will be called. When Redfang despawns that's your cue that the bats are about to spawn.
Paladins / Shadowsknights - Gather the bats together.
Enchanters - Use AE Mez to hold them.
Druids & Rangers- Use your Entrapping Roots / Vinelash Cascade spell to root / kill them. Once a bat is rooted with this spell, it will despawn after one tick.
Clerics - Keeping everyone alive