Raid Schedule

Days: Wednesday, Thursday, Friday, Saturday

Time: 8pm EST, 7pm CST, 5pm PST

hatchet - crowd control team

This page is set up to describe what people assigned to the CC team will be doing during the Hatchet event.

initial setup

In order for things to go smoothly and to expedite our setup prior to and during engagement, the channel will have a leader in charge of instructing what needs to be done.

All the associated chat will be co-ordinated in the following channel:

FLCC
Password: cc
Leader: Ardi, Imnotjim

Note: If the above leader(s) isn't online, someone else will be in charge of setting up CC and it'll be made clear who that person is in the channel.

For this particular event, the person in charge is carefully chosen and it's important to please follow his / her instructions.   If you're not sure on any element of what's being explained, please ask in the FLCC channel.  There's no need to be shy about anything, if you ask in the channel, someone else may not have understood the same thing and it benefits everyone by having it clarified.

event information

The section marked below in RED, is what CC will be handling.

During the event, Hatchet does various emotes which, if you do not follow, will result in AE's & DT's.

In addition, traps spawn in his room; in the two corners by Hatchet's stage, in the center, and in front of the ramp leading into the room.

After each "charge" emote, which Hatchet catches his breath, you have an opportunity to bring him over to the trap and click it to trap him.

Each time Hatchet is trapped, it allows the raid to DPS him down another 20%; four trappings in total are needed.

When Hatchet is trapped, he spawns adds.

mobs involved



    Mob Name: a tortured spirit

    Hits: 1200

    Abilities: n/a

    Level: 72

    Appearance: Skeleton model (undead)

    AE: n/a

    Note: Mezzable



group makeup

Enchanters, Clerics, Druids, Shaman, Shadowknights, Paladins.

This is just an ideal setup and we'll have to make do with whatever classes we have at the time.

during the battle

Paladins / Shadowknights - Gather the spirits together off tank anything that isn't mez'd.

Enchanters -  Mez and hold.

Clerics, Druids, Shaman -  Keeping everyone alive.