Healers
The main purpose of this area, is to cover some healing terminology,
channel information, and aspects of healing on Freelance raids.
Healing is a demanding role, not only in the raid scene, but in
general grouping as well. There are three main priest type
classes that makeup alot of the healing on our raids. These
classes are: Clerics, Druids and Shaman. However, several other
classes have spot heals that are often used and extremely
helpful. Additionally, the Paladin class fills a vital group
healing role, which lessens the burden on the other priests classes.
Healing is an art form, as well as a balancing act. Being
responsible
for keeping people alive, while managing your manapool, all while
trying to avoid a visit to your bind point!
terminology &
abbreviations
Below are some basic terms that you will often see on our
raids. These terms are common knowledge for the most part, at
least to those of the main priest classes. However, a newcomer to
raid healing may benefit from knowing some of this information.
Heal
& Cure Related:
Direct Heal - This covers
all spell line forms of direct heals, or instant heals. These are
heals that have no delay after they land.
Heal over time (HoT) - A
healing spell, that acts like a buff, which provides healing over a
short duration (usually around 45 seconds to 1 min depending on gear
focus).
Patch - A term which usually
refers to using a direct heal on someone.
Radiant Cure (RC) - An
alternate ability line that provides group cures. All 3 priest
classes have access to this AA line.
Group HoT AA (Grp HoT) -
This covers all forms of the group HoT AA. These are group heals
over time. Since all priest classes have some form of this aa,
it's better to use a general term here then list each specific AA line.
Heal/Cure Wards - An
alternate ability, that summons a ward, which provides small heals or
cures for several minutes. These wards stack with other
wards.
Buff & Target Related:
Mass Group Buff (MGB) - An
AA, that allows group buffs to be cast in a large radius.
/targetgroupbuff (/tgb) - A
means of casting a group buff on another group, by targeting a player
of that group.
/rtarget (/rt) - Targets the
last person who sent you a tell, if they are within range.
/target (/tar) - A command
used to target another player or NPC.
/assist - When you target a
player or NPC, and use this command, your target becomes whatever the
player/NPC's target is.
Cleric Specific:
Divine Intervention (DI) - A
Cleric spell, that is cast on a player
to give them a second chance at life when their hitpoints reach zero.
Complete Heal (CH) - A level
39 spell, which is normally reserved on raids for use in complete heal
chains.
Complete Heal Chain (CCH) -
This is when multiple clerics cast their CH, with timing between each
cleric's cast. This way, there is a steady flow of healing on the
target.
Divine Aura / Divine Barrier (DA/DB)
- A spell that grants the cleric invulnerability when cast for a short
duration.
Bestow Divine Aura (BDA) -
An alternate ability that grants the target invulnerability for a short
durtion.
Purify Soul (PS) - An AA
instant cast, targetable cure.
Divine Resurrection (DR) -
An alternate ability, that summons a player to their corpse and grants
them 100% experience restoration. There are no detrimental
resurrection effects associated with this ability.
Silent Casting (SC) - An
alternate ability that reduces the amount of hate you generate when
casting for a short duration.
Touch of the Divine (TotD) - An alternate ability that grants invulnerability for a short duration. This AA only has a chance to go off when your hitpoints reach zero.
Reverse Damage Shields - A
spell line that is cast on a target and deals damage each time the
target strikes a player. There are two forms of these spell lines
available to clerics. Both do damage, but one heals the player
each time they strike the target. Both lines are stackable
together, and the healing line has the added bonus of removing a
target's Damage Shield.
Divine Arbitration (DvA) -
An alternate ability that balances the health of your group such that
all group members end up with the same amount of damage taken.
This ability is also available on the Cleric Epic 1.5 and beyond.
Healer Channel
Freelance uses a healer channel, so that we can communicate event
specific instructions, and answer related questions. In addition,
the channel is used extensively during events, to communicate crucial
information. On the buff side of things, we co-ordinate our MGB's
within this channel, to prevent overlap.
We request all Clerics, Druids, Shaman and Necros to be in this
channel at all times during our raids.
FLHeals
Password: heals
Classes: Cleric, Druid, Shaman, Necro
Channel Authority: Frostfox, Furro
Note: Necros are included in this channel, not for mana dumping, but to keep them in the loop for CR purposes.
raid healing
Healing on a raid is just not the same as the group scene.
Having said that, I'm not going to discuss the differences between the
two. The important thing to recognise is there are differences
and as a result, we have to adjust some of our healing techniques in
order to be effective.
This is by no means a guide to raid healing. Nor is it meant
to be a dictation on how you should heal on raids. This is an
area which will cover aspects of healing on Freelance raids.
Assist
Healing
For various reasons, a raid mob can change targets often. In
order to keep pace healing the current target, having an
/assist hotkey is essential.
To make an assist hotkey, simply type: /hot Assist
This will make a hotkey with the label Assist. Now drop that
hotkey onto an available spot in your hotbar.
Right click on the hotkey to edit it. Type in: /assist
Now click "Accept"
You can now target a player/NPC, and left click on this hotkey to
get their target (if they have any).
Target
Hotkeys
Utilizing the /target command, I make as many of these hotkeys as I require. I use them to target players outside my current group within the raid.
The command usage is: /target <name> where name is the
person, object or NPC you wish to target.
I use these to target people assigned to key positions on the
raid. Be it the MT, RT, MA, OT etc. During the thick
of things, these keys are extremely valuable. I use them
constantly and in conjunction with the /assist hotkey above.
Function
Key Targeting
Years ago in EQ, when you were blinded by a mob, it would make your
screen go completely black. You could still cast spells, but
you'd have to know how to cast blind basically. This is where I
picked up on using the function keys to target yourself or members of
your group. Even though blind doesn't blacken out your
screen entirely now, this form of targeting is still very useful as a
time saving tactic.
On your keyboard, to the right of your escape key (Esc), are keys:
F1, F2, F3 etc. Within a group, each key represents a member of
the group. It works top down, so by pressing F1, you'll target
yourself. Pressing F2 will be the next person in your group and
so on.
Healing
Macros
Any spell you have memorized can be cast via the command line.
This is done by using the /cast command. The format for this
command is: /cast 1 - 10, where 1 represents your first spell gem from
the top, and flows down, so 2 is the 2nd spell gem etc. The
reason there is a command available for casting spells in this fashion
is for use in hotkeys (aka macros).
Make a hotkey, edit it and include the following lines:
/cast 1
/cast 1
/say Heal on %t
The above two cast lines are in case you fizzle the first
cast.
When you use two /cast lines, you'll notice a message: You can't use
that
command while casting. Just ignore the message, it's because you
can't use commands while one is being executed, so it spits out a
little warning message. It's harmless.
Note: If you have Mastery of the Past AA, and you're using a spell below the fizzle threshold, then just omit the 2nd /cast line.
The /say line can be changed to /groupsay, or whatever you like.
%t will display the name of your current target at the time.
Layering Heals
I'm big on layering my heals, and pre-HoT'ing. I do this alot just before expected adds, or to help even out damage spikes on hard hitting mobs. I toss in PR often as well (delayed CH, fires after 18 seconds).
Layering in this fashion, helps keep my agro down, since I'm patch healing less. Additionally, it allows for tanks to build agro on adds etc, and even a few seconds in these situations can help.
Group Heals
Although I keep one group heal memmed, I try and avoid using them as
much as possible. The reason is, they generate huge agro.
Unless you're trying to counter some massive AE spell damage or AE
rampage etc, I'd recommend using them sparenly. It's situational
of course, and at times when mobs are locked down,
or damage intake is greater then what a group HoT can cover, I'll
resort to group heals.
important info - please
read!
Heal Spam:
On our raids, all heal messages are done either in /say, or within
your own group. Never put your spam heal messages in the FLHeals
channel. For some events, we ask that all heal message be taken
out of /say. This is because some NPC's that we are interacting
with during the event, may respond to someones hotkey /say message and
possibly mess up the event. Additionally, healing spam in /say,
for people dealing with these NPCs can be distracting.
Corpse Calls & Resurrection:
When you do rez/calls on a corpse, please try and hail the corpse
first. This helps prevent duplicate casts on the same
corpse. It's not perfect, but it's a quick way to make people
aware that a rez is inc, and that it's being handled.