dyn`leth,
firstborn of lethar
This is a main event, consisting of several statue guardians, an add
activation mechanic, and a boss with a unique reflection stance.
boss information
Mob Name: Dyn`leth, Firstborn of Lethar
Hits: 6500
Abilities: AE Rampages
AE:
Barrier
of Veeshan's Scale
Intimidation of the Scale - Fear
Reflection of Veeshan's Scale
Reflective Skin
Note: Permarooted, doesn't summon.
additional mobs
Various mobs come into play during this event.
MOB NAME |
ABILITIES / AE |
MEZZABLE |
an Elite Guard of Dyn`leth |
Balance
of the Nameless - self dispell |
Unknown |
Immobilizing
Stone - FD + Stun + 1k DD |
||
Kapka |
None |
Possibly |
Luceriax |
Cone of Sweet Breath - 1k mana drain (cone AE: between 300° and 60°) | Possibly |
special mobs
The two mobs listed below are part of a mechanic during this event.
MOB NAME |
MECHANIC |
|
a stoic guardian |
- |
These gain health as "a Scarlet
Legion artificer" drakkin heals them. |
A stoic guardian activates once
it reaches 100% health. |
||
a Scarlet Legion artificer | - |
Spawns from the south, every 30
seconds and runs towards the stoic guardians. |
Non-combative, only damagable
when they reach the guardian and start healing it. |
||
No hatelist is generated from
damaging these mobs. |
event overview &
strat
On engage, assist MA while we kill the Elite Guards of Dyn`leth.
Once the Elites are dead, all casters (including healers), are to nuke/burn the Scarlet Legion artificers before they heal the stoic guardians to 100%.
Any stoic guards that reach 100%, will go active and attack us.
The artificers will not attack anyone, you can burn them down
without fear of agro.
In the meantime, everyone else is assist MA and Burn/Disc on
Dyn`leth.
Only stop your DPS when you see Dyn`leth enter his reflective stance
(it's shown in his name).
At 75%, two drake adds come into play, which we will mez/OT. Stay on boss unless MA switches.
class & group
specific instructions
Some classes will be put in groups with others to handle certain aspects of the event, be it dealing with the adds that spawn, or charming of pets etc.
In brackets are the classes, or group(s) that will be given specific instructions to perform during this event. It's important that, if you see your class listed, to visit the link and review the material to give you an idea what we need done. The links below point to pages where these instructions are explained.
Artificer Team - Selected
individuals / groups will handle artificer killing (including Healers
to nuke!).