mayong
mistmoore - bat crowd control team
This page is set up to describe what
people assigned to the CC team will be doing during the Mayong
Mistmoore event.
initial setup
In order for things to go smoothly and to expedite our setup prior to and during engagement, the channel will have a leader in charge of instructing what needs to be done.
All the associated chat will be co-ordinated in the following channel:
FLCC
Password: cc
Leader: Breniar, Tylon
Note: If the above leader(s) isn't online, someone else will be in charge of setting up CC and it'll be made clear who that person is in the channel.
For this particular event, the person in charge is carefully chosen
and
it's important to please follow his / her instructions. If
you're not sure on any element of what's being explained, please ask in
the FLCC channel. There's no need to be shy about anything, if
you ask in the channel, someone else may not have understood the same
thing and it benefits everyone by having it clarified.
event
overview
The section marked below in RED, is what CC will be handling.
In this event, we have to deal with various adds before and after Mayong Mistmoore becomes active.
The initial adds are dealt with using bane weapon clicks.
In addition to these adds, after Mayong Mistmoore becomes active, voracious bats will spawn at timed intervals, similiar to the ones during Redfang event.
At different stages, bane clicks will harm Mayong when he enters a
vulnerable or distracted state. However, which state he is in
dictates how many clicks of a bane weapon will be effective.
Starting at 50%, Mayong will begin to emote: The Master raises his sword. A few seconds later, anyone within line of sight of MM will be DT'ed.
Around 20%, MM starts charming random people.
mobs
involved
Mob Name: a
voracious bat
Hits: 1200
Abilities: Flurries
Level: 73
AE: n/a
group makeup
Enchanters, Druids, Rangers, Clerics, Shadowknights, Paladins.
This is just an ideal setup and we'll have to make do with whatever classes we have at the time.
during the battle
These are exactly the same type of bats from the Redfang
event. As such, we handle them in the same fashion.
Paladins / Shadowsknights - Gather the bats together.
Enchanters - Use AE Mez to hold them.
Druids & Rangers- Use your Entrapping Roots / Vinelash Cascade spell to root / kill them. Once a bat is rooted with this spell, it will despawn after one tick.
Healers - Keeping everyone alive
important info - please read!
Bats start spawning around 75% of MM. After that, they're on a
timer. This timer can be delayed using specific class banes on
MM. However, just be aware that we will get bat adds several
times through-out the event post 75%. Your primary focus is to
handle them ASAP, above all else. Your role here is critical to
our survival.